+++ -23,7 +23,7 "AssetRegistryModule.h" #include "IAssetTools.h" #include "FileHelpers.h" -#include "UObject/Metadata.h" +#include "UObject/MetaData.h" #include "Engine/Engine.h" #include "Editor. Index 594977f2f.be7e51faf 100644 - a/Engine/Plugins/Experimental/MeshLODToolset/Source/MeshLODToolset/Private/Graphs/GenerateStaticMeshLODProcess.cpp Run the BT after the pawn has spawned, with a little delay. "Plugins": [ diff -git a/Engine/Plugins/Experimental/MeshLODToolset/Source/MeshLODToolset/Private/Graphs/GenerateStaticMeshLODProcess.cpp b/Engine/Plugins/Experimental/MeshLODToolset/Source/MeshLODToolset/Private/Graphs/GenerateStaticMeshLODProcess.cpp There is a run behavior tree but no stop or pause behavior tree. "Description": "Modeling Tools Mode includes a suite of interactive tools for creating and editing meshes in the Editor", "FriendlyName": "Modeling Tools Editor Mode", If you do not want bug reports sent to Epic, click Don't Send. In the right pane, under Options, the default setting is Send unattended bug reports. In the Editor Preferences dialog, scroll down to the Privacy category. In the menu bar, click Edit > Editor Preferences. Written entirely in Slate, the UI system used internally by the Unreal Engine (the editor is rendered with Slate). You can easily get the first (and usually only, in single player. Remember that the iPod Touch 5 has roughly the same power as an iPhone 4S, so maybe you could disable those for that device (force non-metal and force fully rough in your low quality profile). You need to have a pointer to the current player controller, and pass this as the function's argument. $ cat Engine/Plugins/Editor/ModelingToolsEditorMode/ModelingToolsEditorMode.uplugin Follow these steps to disable bug reports. You can disable player input using the function: AActor::DisableInput (APlayerController PlayerController) This should be called on the actor you wish to disable input for.
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